Game Status
Spirit Stream » Devlog
Hi everyone! Thank you for checking out this page, please feel free to download the more current build and playtest!
I am working towards version 1.0 for the early access downloadable demo, which will be up soon on both here and Steam! Stay tuned :)
Game Versions (contain all previous versions plus)
- v0.5.0 - [FUTURE] - interactable objects/environment, items expansion, placeable objects, fish NPCs for home base (deployable), player death
- Bug Fixes:
- Extra Notes:
- v0.4.0 - [IN PROGRESS] - inventory system, ECS land environmental overhaul (tiles & objects), Home Base (Cosmic Pond), game loop w./ different procedurally generated maps/enviros, Main Menu overhaul again, soul bonding & soul abducting (not yet deployable)
- Bug Fixes: Fish Collision,
- Extra Notes: Memory & Speed Performance Enhancements, Tilemap -> ECS, Biomes, Rule-Based Object spawning, Mini Map & Map re-texture, tiles rexture
- Bug Fixes: Fish Collision,
- v0.3.0 - Main Menu overhaul, depth system, 5 fish types & corresponding behaviors
- v0.2.0 - UI overhaul with pause menu, fog of war map, tile cleanup, leveling up
- v0.1.0 - simple core concept, procedural map, basic control + range attack, bare bones main menu, camera control
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Spirit Stream
Become the god of all fish... or just that one weird-looking one.
Status | In development |
Author | SexiSeafood |
Genre | Simulation, Role Playing |
Tags | 2D, artificial-intelligence, ecosystem, Fishing |
More posts
- Game ControlsJan 04, 2025
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